Vampires are unlike that found within movies and literature.
Types of Vampires the party knows about:
Type
Information Hunters Know
Weaknesses Hunters Know
OOC IGI (Out-Of Character In-Game-Info)
Feral
These are the lowest of the low. They do tend to nest together, like the more "Traditional Vampires", but they are savage. They tear into prey without any regard for it. They will feed on rats, small animals and really anything they can get their hands on. They do tend to stay in the shadows and seem to be impacted by sunlight more than other types. Method of dispatching them is the same. But be forewarned, they may be feral, but they are still sneaky and silent hunters when they want to be. The just don't appear to have the social skills or maybe even the social structure of the "traditional" ones. But since they do tend to hunt in packs, there has to be some type of social structure there, it's just not like "traditional" vampires.
Feral Vampires have the following powers and abilities:
Super speed - Feral Vampires can move incredibly fast, when needed.
Super senses - Feral Vampires have heightened senses. This includes smell, sight, hearing, taste and touch.
Immortality - Feral Vampires will live extremely long lives, some would even say forever.
Super agility - Feral Vampires more dexterous and agile than humans.
Dark Vision 60ft - Feral Vampires can see in total darkness from up to 60 feet away.
Telepathy - Feral Vampire hunt in packs, and some hunters seem to think that they communicate via telepathy. If this is true, it would seem that it is only limited to one another and that they cannot read other people's minds.
Dead Man's Blood is like poison. And nothing short of cutting off their heads will kill them. They will not follow, hunt or track prey in UV light.
A dose of 3 CCs of Dead Man's Blood will put the average Feral Vampire in a perpetual coma like state for approximated 15 minutes. It also seems to cut off their telepathic abilities to the rest of their pack.
For optimal results, injecting the Dead Man's Blood in the Feral's neck and/or heart/chest is best.
- Ferals have Fast Healing/3.
- Ferals also have flat DR/4
The neck would be considered a weak point. Decapitate a Feral and it's done. So called shots to the neck are a good thing.
Just make sure you have a really sharp blade.
- Ferals also gain a +10 to their base movement speed
Traditional Vampire
Now, when I say "Traditional" I don't mean like in the movie and literature sense. This is just the most common type. They look like humans, talk like humans and can typically pass for human unless you know what to look for. Now, they tend to hunt and live together in pack or "nests". This makes them dangerous to take on alone. Their bites transmit the vampiric disease/virus/or whatever it is, but most don't live long enough to turn unless they want them to. They have a second set of very sharp teeth that extrude out when they feed. They are also very quick and extra strong. Taking on one can be a hefty task, taking on a nest can be a nightmare.
As for weapons, they don't like sunlight, but they can be in it. It's just annoying to them, like an itch they can't scratch. Crosses, garlic and wooden stakes don't do shit so don't bother. Other hunters found that out the hard way. You need to take the head clean off. So a sharp machete is your best bet. Then you can feel free to burn the body, just for good measure. You can temporarily stun and poison a Traditional Vampire by using some Dead Man's Blood. This is just basically what it implies. It's blood from a fresh (no more than 48 hours old) corpse. Not embalming fluid, it needs to be real blood. As these suckers rely on fresh human blood, introducing this into their system really messes them up.
Traditional Vampires have the following powers and abilities:
Super speed - Traditional Vampires can move incredibly fast, when needed.
Super senses - Traditional Vampires have heightened senses. This includes smell, sight, hearing, taste and touch.
Immortality - Traditional Vampires will live extremely long lives, some would even say forever.
Super agility - Traditional Vampires more dexterous and agile than humans.
Low Light Vision - Traditional Vampires can see twice as far as a normal human in poor lightning conditions. They can also still distinguish colors, even in dim lighting.
Dead Man's Blood is like poison. And nothing short of cutting off their heads will kill them.
A dose of 3 CCs of Dead Man's Blood will put the average Vampire in a perpetual coma like state for approximated 15 - 20 minutes.
For optimal results, injecting the Dead Man's Blood in the Vampire's neck and/or heart/chest is best.
- Vampires have Fast Healing/4.
- Vampires also have flat DR/3
The neck would be considered a weak point. Decapitate a Vampire and it's done. Just make sure you have a really sharp blade. So called shots to the neck are a good thing.
- Vampires also gain a +10 to their base movement speed
Vampires are unlike that found within movies and literature.
Types of Vampires the party knows about:
Feral Vampires have the following powers and abilities:
Super speed - Feral Vampires can move incredibly fast, when needed.
Super senses - Feral Vampires have heightened senses. This includes smell, sight, hearing, taste and touch.
Immortality - Feral Vampires will live extremely long lives, some would even say forever.
Super agility - Feral Vampires more dexterous and agile than humans.
Dark Vision 60ft - Feral Vampires can see in total darkness from up to 60 feet away.
Telepathy - Feral Vampire hunt in packs, and some hunters seem to think that they communicate via telepathy. If this is true, it would seem that it is only limited to one another and that they cannot read other people's minds.
A dose of 3 CCs of Dead Man's Blood will put the average Feral Vampire in a perpetual coma like state for approximated 15 minutes. It also seems to cut off their telepathic abilities to the rest of their pack.
For optimal results, injecting the Dead Man's Blood in the Feral's neck and/or heart/chest is best.
- Ferals also have flat DR/4
The neck would be considered a weak point. Decapitate a Feral and it's done. So called shots to the neck are a good thing.
Just make sure you have a really sharp blade.
- Ferals also gain a +10 to their base movement speed
As for weapons, they don't like sunlight, but they can be in it. It's just annoying to them, like an itch they can't scratch. Crosses, garlic and wooden stakes don't do shit so don't bother. Other hunters found that out the hard way. You need to take the head clean off. So a sharp machete is your best bet. Then you can feel free to burn the body, just for good measure. You can temporarily stun and poison a Traditional Vampire by using some Dead Man's Blood. This is just basically what it implies. It's blood from a fresh (no more than 48 hours old) corpse. Not embalming fluid, it needs to be real blood. As these suckers rely on fresh human blood, introducing this into their system really messes them up.
Traditional Vampires have the following powers and abilities:
Super speed - Traditional Vampires can move incredibly fast, when needed.
Super senses - Traditional Vampires have heightened senses. This includes smell, sight, hearing, taste and touch.
Immortality - Traditional Vampires will live extremely long lives, some would even say forever.
Super agility - Traditional Vampires more dexterous and agile than humans.
Low Light Vision - Traditional Vampires can see twice as far as a normal human in poor lightning conditions. They can also still distinguish colors, even in dim lighting.
A dose of 3 CCs of Dead Man's Blood will put the average Vampire in a perpetual coma like state for approximated 15 - 20 minutes.
For optimal results, injecting the Dead Man's Blood in the Vampire's neck and/or heart/chest is best.
- Vampires also have flat DR/3
The neck would be considered a weak point. Decapitate a Vampire and it's done. Just make sure you have a really sharp blade. So called shots to the neck are a good thing.
- Vampires also gain a +10 to their base movement speed